MARK GIBSON
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Mark's Keynote Topic:

THE CAT GAME PLAN
Optimizing your team's CURIOSITY, AUDACITY and TENACITY to produce extraordinary results

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QUESTION: How do some people, and the companies, they work for consistently outperform common expectations and raise the bar so high that others have to play catch up or just quit in frustration?
This was a question gymnastics center owner and occasional runner Mark Gibson had to ask himself several years ago when he got it into his head that he wanted to try and run, straight through, 100 miles from Key Largo to Key West. He'd pulled off a few outrageous challenges before but this one was going to require a quantum shift in his thinking, self-image and training habits.

So how'd he do that?

He made it simple! Not easy. Just simple.

A couple of decades coaching aspiring Olympic gymnasts had taught him that it was rarely the most talented that survived the grueling process of striving for excellence. In fact, more often than not, it was the talented ones who quit first when things got tough and they could no longer rely on talent alone. 

The hard core champions of "making stuff happen" were those with just enough talent to be in the game plus a critical cocktail of three indispensable qualities:
  1. CURIOSITY They lived fully alive and engaged by being irrationally obsessed with learning a new skill or qualifying for some higher level challenge
  2. AUDACITY They had a self-belief bordering on arrogance that had a positive effect on everyone they came in contact with
  3. TENACITY They became fascinated into taking action by the same setbacks, failures and fears that frustrated their less driven (but frequently more talented) peers into quitting
So Mark set about creating a program to develop these three key qualities in himself. Through extensive research, dozens of interviews and countless tweaks he had his game plan. THE CAT GAME PLAN.

(Did he succeed? See the photo caption to the right.)
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So what's the ROI for you?

When managers, salespeople, product creators or front line service providers need to step up their game to improve the customer experience or streamline the efficiency and effectiveness of their whole organization the CAT GAME PLAN gives them the tools they need.

They will learn:

  • How to quickly identify and focus on the right actions and decisions that support the central mission of the team and swiftly dismiss the many distractions that waste resources, time and talent
  • How to develop the confidence to believe that they have what it takes to make this happen or the good sense to recognize when they need to rally the pool of talent around them
  • How winners manage to skip from criticism to setback to failure without a loss of enthusiasm and still remain confidently focused on the objective   
Mark speaking at a private event
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Mark limped across the finish line in 28 hrs, 58 min.
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Mark,

Your “I can’t… YET message was a big hit with our managers and their staff. The presentation was a perfect balance of humor, entertainment and inspiration. I received feedback from several members who were already discussing how they will use your ideas to refocus their attitude towards their challenges at work and at home.

Dan Kerr
Bucks Montgomery Consortium of Borough Managers

About Mark's speaking style

Mark Has inspired audiences in 38 states over the last 20 years.

He has conducted intimate workshops with small groups of key people to major keynotes to large audiences. His largest was over 5000.

His style is a mixture of entertainment, audience involvement and inspiration.

Entertaining (so they'll be engaged)

Mark is a master story teller. He believes in putting his own advise into action and shares with his audience all the ups and downs of going after his own outrageous goals. There was the impromptu gymnastics class he taught to a crowd of Nepalese kids in the Himalayas. Or the struggle of pushing a heavy loaded touring bicycle 5000 miles around Europe. Or the disastrous outcome of diving off a ten meter platform to impress a girl at age fourteen. (We've all been there.)

Audience Involvement (so they'll remember)

Before he ever took on a corporate audience Mark cut his teeth inspiring  teenage athletes. He quickly discovered that people learn more by doing than they ever will by just listening. One moment he'll have the whole crowd on their feet with some weird challenge. Minutes later he will be testing the courage of a few brave volunteers willing to join him on stage. Mark has acquired a fascinating repertoire of odd and mind-boggling feats. [check out his video page to challenge yourself today]. He has been known to give phone book tearing lessons, stage hilarious flexibility contests and stump his audience with frustrating bar bets.

Inspiration (so they'll take action)

All the entertaining and audience involvement is for nothing if they don't leave with mind full of take away ideas that they can start putting into action before they even leave the room. Rather than temporarily motivate a reluctant crowd into briefly flirting with a "better attitude" Mark aims to create a true mind-shift moment in an organization that has a lasting effect.

The CAT GAME PLAN will give your people the tools to build on what they can do, set aside the distractions of what they can't do and focus on the process of taking on what they can't do... YET!
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  • HOME
  • Speaking
  • About
  • 1 M CATS
  • Contact
  • VIDEO
  • The Rocky Steps Everest Challenge
  • BOOKS
    • MARK'S BOOKS
    • Look Inside GFI
    • Look Inside "What you can't do... yet"
    • Ordering Books